May 19, 2006, 02:37 PM // 14:37
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#21
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Frost Gate Guardian
Join Date: May 2006
Guild: Pantheon of Shadows [dei]
Profession: Mo/Me
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Quote:
Originally Posted by Hunter Sharparrow
It's not +20% through a mod that is being suggested but rather a +20% through customization. An item that is customized to a particular character is then only useable by that character. That's the trade off with the current customization system. It's also why you would be smart to wait till you get a weapon you know you won't want to replace (or sell later) before customizing it.
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Yeah, I misread I stand corrected
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May 19, 2006, 02:46 PM // 14:46
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#22
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Krytan Explorer
Join Date: Mar 2006
Guild: Jeepers Kreepers
Profession: R/Mo
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Quote:
Yeah, I misread I stand corrected
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I'm guilty for doing that myself.
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May 19, 2006, 03:14 PM // 15:14
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#23
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Ascalonian Squire
Join Date: Mar 2006
Location: Floriduh
Guild: Elite Empire [EE]
Profession: W/E
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As much as I'd love to have a shield or other off-hand customized just for moi, I can't see this workin out too well. Do you give them 20% armor bonus for shields? 20% energy bonus for other off-hands? That would be confusing and hard to keep balanced.
Random thought: 20% req. reduction for customized off-hands? Hmm.
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May 19, 2006, 06:11 PM // 18:11
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#24
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Lion's Arch Merchant
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not signed/
This would totally screw the two-handed weapon people over. Hammer Warriors and Rangers (bows) would only get 1 customization, while sword/axe shield carriers would get 2 (unless Bow and Hammers were doubled to +%40 damage to compensate which would be insanly unbalancing). No one would use a staff as you would only get 1 customization; while a one-hand weapon and offhand you would get 2. Add to that alone, a top end staff still cannot equal top end rods/offhands, in total +'s and might as well remove staves from the game.
Bad idea all around, talk about inbalance.
Not sure if upgradable shields/rods/offhands is a good idea either.
Leave the game as is, balance is good. Keep up the good work ANET!
Last edited by Hemophiliac; May 21, 2006 at 01:34 PM // 13:34..
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May 19, 2006, 06:19 PM // 18:19
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#25
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Academy Page
Join Date: May 2006
Location: Wait... I thought you knew!!!
Guild: Natural Stoned Killers
Profession: R/
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seems like most everyone has stated this point... but just to state it again...
Why only for the shields? If you're gonna allow customizing one offhand for one class... you're gonna have to allow for customizing offhands for all classes.
I like the idea, but don't like the thoughts of what may happen in the practice thereof.
Besides, what would that do to PvP?! OMG
/not signed
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May 21, 2006, 01:10 AM // 01:10
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#26
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Desert Nomad
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
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Even if you only give 20% more energy based on the off hand only, it still gives single handed weapons and offhands a resounding bonus over 2 handed weapons and staffs, your getting double customization for dual equipment wile single staff or hammer users are only getting the effect of one customization.
I agree that we should be able to mod shields and off hands, and wands, so we can customize our weapons and off-hands properly, but making dual customization for weapon and off-hand, wile dual wield weapons only have 1 customization is simply unbalanced, they would have to have twice as much customization power on a dual wielding weapon. And since hammers don't have armor, they would only be able to customize the damage, and with more +damage% you have in imbalance in offensive output in comparison to single-handed weapons.
All weapons can be customized for 20% more damage, Duh, but I will spell this out for you since your better at quoting then reading, you don't have an off hand to customized wile using a hammer, so being able to customize 2 items, one for damage and one for defense or energy, VS only a damage modification on a 2 handed weapon, is not balanced.
Why do I always have to spell things out in crayon? Guess they don't teach Logic in schools anymore.
Last edited by BahamutKaiser; May 21, 2006 at 01:12 AM // 01:12..
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